Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition - Sham Tickoo

Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition

By Sham Tickoo

  • Release Date: 2024-01-25
  • Genre: Engineering

Description

Autodesk 3ds Max 2020: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier.
 

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations.

 

Salient Features

•Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
•The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
•The first page of every chapter summarizes the topics that are covered in it.
•Step-by-step instructions that guide the users through the learning process.
•Additional information throughout the book in the form of notes and tips.
•Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge.

Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2020

Chapter 2: Standard Primitives

Chapter 3: Extended Primitives

Chapter 4: Working with Architectural Objects

Chapter 5: Splines and Extended Splines

Chapter 6: Modifying Splines

Chapter 7: Materials and Maps

Chapter 8: Modifying 3D Mesh Objects

Chapter 9: Graphite Modeling Technique

Chapter 10: Compound Objects

Chapter 11: Modifiers

Chapter 12: Lights and Rendering

Chapter 13: Animation Basics

Chapter 14: Rigid Body Dynamics and Helpers

Chapter 15: NURBS Modeling *

Chapter 16: Systems, Hierarchy, and Kinematics *

Chapter 17: Particle Systems and Space Warps-I *

Chapter 18: Particle Systems and Space Warps-II *

Project 1: Creating a Diner

Index ( *For free download)

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