All warmth dies.
In pursuit of a runeblade, Hervor and Starkad travel beyond Midgard to a fabled kingdom. Here, they find a cursed valley lost by time.
The ghosts of long ago walk the night, playing out the final moments of their tragic lives.
Can they claim a runeblade from the most powerful foe they've ever faced?
And if they do, how will they leave the valley?